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纳克萨玛斯思路和奖励 NAXX获得方式

时间:2014-04-13 12:26 作者:deathmew 手机订阅 参与评论(0) 【投稿】
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摘 要
重磅消息,取得NAXX卡牌的第二个方式!今天的PAX炉石开发者专访,谈到有关纳克萨玛斯战斗思路和奖励。纯楼主听译,有错请指出。

重磅消息,取得NAXX卡牌的第二个方式!今天的PAX炉石开发者专访,谈到有关纳克萨玛斯战斗思路和奖励。纯楼主听译,有错请指出。

纳克萨玛斯思路和奖励 NAXX获得方式

冒险模式公布 冒险模式新卡牌 冒险模式FAQ
  
  PIXXEL: 我正在采访两位炉石的两位开发人员。我们有Eric,和Jason,请自我介绍一下。
  
  ERIC:我是Eric Dodds,游戏首席执行官。
  
  JASON:我是Jason Chayes,炉石的制作总监。
  
  PIXXEL:非常感谢你们今天参与我们的节目。
  
  PIXXEL:你能给我们说说我们这次能够期待些什么吗?
  
  ERIC:你会看到一个单人PVE的系列,与AI对抗,它会作为一个系列的大区发行。每个大区你会看到的是,与boss战斗,如果你能击败他,你会得到他的王牌卡,并添加进你的收藏中,把他作为单卡作战或者多卡combo,看你的想象力了,一旦你击败了那个boss。你将会面对一个系列的boss们,每个都奖励卡牌,如果你击败了他。到最后当你一个大区通关,会有橙卡作为奖赏,同样可以添加进你的收藏。
  
  PIXXEL:好吧,一共有5个大区。我听说,每个星期都会有一个大区上线。大区里是最终只有一个boss,还是说,将会有好多事件等着你?我想问的是,玩家需要花多久去打?
  
  ERIC:一共有15个boss,每个区大概有……当然了最后一个区只有2个。但是每个区大致上是3-4个boss。每个大区通关将会花费你成吨的时间。时间的长短取决于,在你对抗boss期间,你是如何调整卡组的。“哦,我需要这样,那样调整我的卡组!”你自己清楚你需要花多少时间在构思上。事实上,还有另外一个取得新卡的方式。一旦你击败了某个特定的boss,他们中的一些boss呢,事实上有一个特定职业的挑战附加在boss战上。好吧我击败了这个boss,他过一会儿会说“哟,职业挑战来了!你能用某个特定职业击败我嘛?”或者说,“哟,骚年,快使用战士来跟我战个痛!”但是注意了,事实上这是个系统预先给定的战士卡组!这个卡组被故意设计成让你的boss战变得非常非常“有趣”。如果你成功了,你将获得来自那个超级“有趣”卡组里的新的职业卡牌。比如你用战士把boss战翻了,你又得到了一个新的NAXX卡牌,添加进你的收藏,想怎么使,看你的想象力了!
  
  PIXXEL:哇塞,好棒啊!当你玩这个系统给的卡组,嗯,是叫挑战模式对不对?boss的AI也重新设定了吗?这是不是感觉,(虽然是同一个boss,但是)像一个新的拼图,需要你重新理清思路?
  
  ERIC:没错,就跟拼图一样!这是一个你可以通过多样化方式解决的拼图,根据职业不同而不同。你会玩到许许多多的不同的东西,但是我打包票它玩起来就像迷宫拼图一样。每个boss都有一个特别的英雄能力,他们跟正常的9大职业不太一样。举例来说,不洁者的能力是对你最左侧的随从造成2点伤害。我们绝大多数玩家玩炉石都是这样的,我要打出一个随从,我就这么打出去了,很爽对不对,“啦啦啦,管他呢!直接扔上去就好啦!”——像这样。当你打不洁者时,你会突然惊悚一下,“叫逗麻袋!我知道这魂淡会优先关照我最左侧的随从!哼哼,我需要把我带圣盾的小伙伴放最左边,或者屁股大的,或者那个梁非凡我看不顺眼想让他shishila。”所以你需要调整你的游戏思维方式,这绝对像拼图一样。在随着你探索的过程中,每个boss的迷宫拼图都不一样。
  
  PIXXEL:这好coooool。我喜欢卡牌位置有关的点子,不是什么XXXX(没听懂)。这真的很cool。我知道你们已经公开了几张新卡。从我们的游戏经验看,亡语是个非常受欢迎的机制。其他新卡有什么非亡语的普通的说明吗?
  
  ERIC:从机制上来说,所有的风格主题都会是亡语。我们设计的新卡有2种主要思路,一种是让你的原有卡组变得更有趣和焕然一新。另一种,是完完全全新的机制,你从来没有见过,作为以后一些卡组思路的初号原型机的核心出现。比如说,掘墓人,1费1/2,你每打出一张亡语卡,他就变得更厉害。现在你脑洞大开,哟,也许我能构建一套只有亡语的卡组。
  
  PIXXEL:就是说,又有更多的卡牌配合啦。对了,竞技场很受欢迎哦,每个玩家他哪怕看不懂天梯,但他也一定喜欢看竞技场直播。Twitch的直播为竞技场而疯狂。你预期,新卡将如何颠覆当前的卡组配合?
  
  JASON:我们的初衷里有一部分就是,你看,NAXX的新卡是一礼拜一礼拜这样给出的。有趣的点来了,我们非常想观察到,玩家是如何适应这样每个区每个区新出的卡的。这样的方式很有可能颠覆竞技场的游戏方式,一遍又一遍又一遍,哦天哪,每个星期都有新姿势,要持续一个月,过程一定非常戏剧性!玩家从冒险模式学到的战术是如何在竞技场里被运用,从选牌开始,这一切从玩家进入体验纳克萨玛斯、调整卡组战boss、得到新卡,开始。你绝对会预见整个meta的变换过程,以及哪些特定的战术被一致认为最强,无可阻挡,占据统治地位。
  
  PIXXEL:那么玩家为了能在竞技场见到这些新卡,需要花钱购买NAXX的入场券吗?
  
  JASON:不需要!这也是我们觉得很cool的地方,你一如既往地点开竞技场,叮,所有的新卡就自己跳出来了。
  
  PIXXEL:这简直太赞了!所有玩家也可以在竞技场先感受感受这些新卡,然后再决定要不要买入场券去赢得新卡并组建自己的卡组。
  
  关于ipad我听了一下没什么特别的, 反正我也没有ipad, 就不翻译了。
  
  楼主觉得NAXX的可玩性应该还是不错的,先是自建牌组开荒,打不过,等高手首杀,抄牌组,叮,橙卡到手。
  
  之后水平高了,进入挑战模式,用系统强制使用的逗比卡再战,最后靠真水平赢得职业牌。
  
  众所周知职业牌强度通常都超出卡牌设计的数学模型,而获取职业牌的手段又刚好跟卡组无关,全看对游戏的理解和对新事物的学习能力,个人觉得很公平。
  
  brode还透露过金卡有独特的手段获得,很有可能就是英雄模式了。然后是不是还要用系统强制使用的卡组战英雄模式才能拿金卡呢?额。
  
  下一页:采访原文


  PIXXEL: i am hanging out with two developers of hearthstone. we've got eric with us, and jason. so pls introduce yourselves guys.
  
  ERIC: i am eric dodds. i am the game director of hearthstone.
  
  JASON: i am jason chayes, i am the production director of hearthstone.
  
  PIXXEL: thank you so much for chatting with us today.
  
  PIXXEL: can you tell us what we can expect from this?
  
  ERIC: so you will see, a series about single-player bosses, battleing against the AI and it will be released in a series of wings. and in each wing what you will see is battling a boss, if you can defeat that boss, there's aced card that you will get and you can add to your collection and play single-player or multiplayer, you know, use that card however you want, once you defeated that boss. you will go through and defeat a series of those bosses each rewarding the card if you can defeat it in the end for completing the wing there's special legendary treasure that the card that you get to add to your collection as well.
  
  PIXXEL: ok, so there's five wings total. and they're gonna be released one a week from what i hear. and is it just going to be that single boss at the end or are there going to be other encounters in the wing... how long is this supposed to take the player to defeat?
  
  ERIC: well there's going to be a 15 bosses so each wing is between... the final wing is actually only 2. but each wing is generally 3 or 4 bosses. and defeating each wing is gonna take A HUGE AMOUNT of time, but it sort of depends on.. you know, how you build your deck when you are playing against these bosses. "oh i need to change my deck like this", and you know how much time you spend on your deck. and there's actually going to be another way of getting cards as well through this. so once you've defeated a specific boss, some of these bosses actually have a class challenge associated with them. so i've defeated the boss, it's gonna later on say "hey class challenge! can you defeat this boss with a specific class?" or say "hey, defeat that boss with warrior!" and in fact a preconstructed warrior deck, that we are gonna give you, that was built to be a super interesting challenge against that boss, if you can beat that boss again with the specific deck, you get a class specific card for that deck. so if you beat it with warrior, you get a card from naxxramas again, add to your collection, play with that card anyway you want it.
  
  PIXXEL: that's awesome! so when you play with a preconstructed deck, so challeges right? does the boss react in the same way every time, is it supposed to be, something you figure out.. kinda like a puzzle, at that point?
  
  ERIC: it's definitely gonna feel puzzle-like, it's a puzzle that you will be able to solve in a variety of ways, depending on the class. you're playing a lot of other things, but it's definitely gonna feel like a puzzle. and each of these bosses actually have a specific hero power, that's a little bit different than the hero power that you would see from the normal one of the 9 class-heros. so for instance, Hegan has a power who does 2 dmg to your minion that's on the left side of your playboard. so normally when you play a minion, you just throw out whereever you want to throw out, "hey, whatever just drop it on the table." when against Hegan, you go "wait a minute! okay i know he's gonna start taking care of things from the left... so maybe i need to drop the guy with the divine shild on the left, or more heal, or maybe a guy that i actually want it to be killed." so you have to think about it a little bit differently, so it's definitely puzzle-like. and each of the bosses will be a different puzzle along those veins.
  
  PIXXEL: that's cool. i like how positioning matters. not sort of as like a ??? layer of strategy on top of it. that's really cool to see. now i know that you guys also shared some of the new cards. from what we can expect to see, and death rattle, was a very popular mechanical on these cards. are there any other common threads that we can maybe expect to see from some other new cards?
  
  ERIC: it's the theme mechanically is going to be death rattle. and sort of the types of cards that we are including, are along 2 sort of high-level themes, in one is a card that you can put that would make an interesting new type of deck. or, a type a deck archetype that you haven't seen before, like the undertaker, who is 1/2 for 1, who whenever you play another death rattle card, he gets more powerful, so you'd start to think, hey maybe i should build a deck all about death rattle.
  
  PIXXEL: so multiplayer. arena battles are very popular, everyone loves to watch them. the twitch stream's go crazy for them. how do you expect to see it, the new cards are going to shake up how multiplayer is working right now.
  
  JASON: so i mean part of the idea here in terms of how rolling out cards naxxramas, that as the each of the wings has been rolled out a week to week to week, will be introducing the card just so, so that we could look back into the arena, so what i think, it's kinda fun here, is that, players get a chance to check out each of those new card set, for the individual wing, one at a time. and now sort of start to shake the way arena has been played, and next week we will come along and get those cards at the arena, so gradually that causes about a month, will start a pretty dramatic effects on, what type strategies are merged in arena, how you actually pick particular cards, add to those decks, so we're looking for to see how that plays out, and certainly as ppl start experiencing naxxramas, adjusting their decks, to fight for the new cards. you definitly expect that would change what the meta looks like, what some of the dominant strategies are as well.
  
  PIXXEL: so for ppl to see the new cards in the arena, do they have to purchase the specific wing accordingly?
  
  JASON: they don't! so that's kinda one of the cool things that you just go into the arena, all these new naxxrasmas cards just start showing up on their own.
  
  PIXXEL: that's awesome! so ppl can sort of get a feel for what these new cards are, and decide if they want to go ahead and buy it so they can add the card into their preconstructed decks.
  
  blablablabla 关于ipad

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